Thursday, November 26, 2015

Shape Change in Your Animation: Aaron Blaise

A great example of getting shape changes in your dialogue using squash and stretch. If you haven't already have a look at Aaron's Page where he has plenty of great tips.

Saturday, October 24, 2015

Animation Workflow: Phrasing

Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.

"Phrasing is the effort to present ideas through a series of movements. Well-planned and expertly-transitioned phrasing makes for animation that is both entertaining, beautiful and natural – you’re convinced of its believability while awed by its beauty."

Head on over and give a once over. Maybe two or three times :)

Thursday, October 8, 2015

Tim Rudder: Animation Master Studies

Tim just posted about a technique to help further his understanding of animation. It's a fun little read about thoughts on process.


Wednesday, October 7, 2015

Ken fountain: Why animating "scenes" is good

Some more insightful thoughts about animation process from Ken Fountain. He talks about what he feels is important to animating multiple characters in a scene rather than the lonely one character shots.

"Handle multiple characters across multiple shots – “acting is reacting”.
You’ve produced plenty of single character test shots up to this point – enough lonely rigs spouting soliloquies in front of the camera for no particular reason. It’s now time to do what real film animators are tasked with every day: communicate relationships. The body language shared between your characters on screen is your most important tool in telling the story. It’s time to get that part of your tool set polished and ready for the big leagues." Ken Fountain.

Also check out his AnimTips page for some great stuff including this on observing animation.


Tuesday, September 15, 2015

Friday, August 21, 2015

Animation Workflow: Bryce McGovern

Some fun insight to Bryce's workflow on Peabody & Sherman. Check out the use of video reference. It's great to see so that you can look at the bits that he uses and the areas where he pushes the performance. Check out his blog for posts that have more insight to his process on these shots. Fun stuff!


found via the time sheet

Thursday, August 6, 2015

Monday, July 27, 2015

Tim Rudder: Breaking up movements

Saw a great post over at Tim Rudder's blog where he chats about he lecture he recently attended about break up your motion so animation doesn't feel as pose to pose. He even post some great examples from Mulan.

Head on over and check it out.

Sunday, July 19, 2015

CGTarian Webinars: Day1 **Update*** #2

**Looks like some of the recordings are available and I added below..I'll keep u updated**

Some really nice free recordings of live webinars that CGTarian hosted. You have three posted from Day 1. A couple of Workflow Breakdowns and one about Demo Reels. Some really good nuggets coming out of these.

Animation Reels Lecture - CGTarian Webinar 2015 - Part 1 from mike safianoff on Vimeo.
Part 1 (of 3) of a lecture covering what I feel makes a strong demo reel

Animation Reels Lecture - CGTarian Webinar 2015 - Part 2 from mike safianoff on Vimeo.
Part 2 (of 3) of a lecture covering what I feel makes a strong demo reel

Animation Reels Lecture - CGTarian Webinar 2015 - Part 3 from mike safianoff on Vimeo.


check out more from:
Joe Bowers

Chris Cordingley

Mike Safianoff

Animation Workflow: Geoff Hemphill on Rango

Have a look at a shot that Geoff Hemphill did on Rango. His reference is really great. If you watch it closely to you can see the difference in his ref and his final performance. It's not completely 1 to 1 and shows how you can take the bits from reference and then keep pushing the performance beyond it.


you can find an interview with Geoff on AnimatedSpirit

Wednesday, July 15, 2015

Animators Resource Interview - Darryl Purdy and David Hubert - Full Interview

Been a while for an interview and this one has been sitting in the queue for bit now. Sorry for the delay, but I am happy to share the latest interview I have up.

This is my full interview with Darryl Purdy and David Hubert, two veterans of the animation industry chat about the challenges in both film and games. Darryl then does a quick breakdown of how he approaches some of his creature animation. Sorry about the slight echo early on.

Thanks again to Darryl Purdy and David Hubert for a great interview and giving up their time to give back to the community!


Check out more at:

See more from David Hubert:

See more from Darryl Purdy:

Tuesday, May 26, 2015

Tween Machine: Beta Release

If you're like me and many animators out there that have been using tweenMachine since the beginning of time... then check out the latest update and head on over and download it.


Thursday, May 21, 2015

Action Test Progress Reel: Tikumporn Teepapal

Here a great action sequence broken down into different stages. The action is obviously pushed but you could almost see it working for a super hero movie.

Showing a range of what you can animate is never a bad thing

Saturday, April 11, 2015

AnimSchool Student Critique Part 2: John Paul Rhinemiller

Part 2 of this critique from one of the games course over at AnimSchool. This clip shows off some feedback for attacks, hits and pulls.


Thursday, March 26, 2015

Animation and Game Development Reel: David Anthony Gibson

Sometimes it is hard to put all of what you accomplished on a game into words or thoughts never-mind trying to encompass it on a reel. I think David A. Gibson did a great job here in his reel for EVOVLE, showing the process and how much someone can work on and influence a game. You don't see this as much when it comes to animating on a film.

David Gibson - Evolve Animation + Game Development Reel 2015 from David Gibson on Vimeo.